General GW2 Demo Gameplay, video sound cuts out halfway through. Q&A Session with GW2 Lead Content Designer Colin Johanson. Q&A Session with GW2 Game Designer Izzy Cartwright, Part 2. Q&A Session with GW2 Game Designer Izzy Cartwright, Part 1. The 5 Races: (It isn't just humans anymore!) Guild Wars 2 Design Manifesto: ( The real reason you should have a boner for this game despite past MMO genre failures) It's still going strong on it's own and is one of NCSoft's most successful forays into the MMO market.Īnd now, ArenaNet, the developers behind the game under NCSoft ownership, are back with a new beginning for this great franchise, the highly anticipated. Since 2005, it's gotten 3 expansions and countless patch updates, the most recent one being a week ago. With the level cap at only 20, players could reach it rapidly or even start new characters for PvP at the level cap and fully trained. It featured six core classes, PvE content containing 25 storyline missions of epic scale and scope, and a PvP component, the fondly remembered Guild vs Guild and World vs World style combat. There hasn't been a thread for this, and I haven't played Guild Wars in ages, but I'm very interested in people's opinions on this game's next installment so by all means I shall take a crack at doing the OP.Īs you might remember, Guild Wars was an interesting game released during the early years of WoW's dominance in the MMO market, a stylish, robust offering most notable for being free to play without any restrictions or item shops with the purchase of the retail box. Welcome to the Guild Wars 2 Thread! (Wherein is discussed Arenanet's upcoming font of gold plated awesome, their sequel to their original MMO hit, Guild Wars).
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