![]() What happens next takes a little bit from "The Count of Monte Cristo" and a little bit from other Tales games. Artorius betrays her and murders Laphicet in order to appease the daemon hordes, then throws Velvet, now possessed by a daemon in her left arm, in prison, where she stays for the following three years. After that, Velvet picked up the pieces along with her younger brother, Laphicet, and Celica's husband, Artorius, and carved out a comfortable rural life for herself - or so she thought. Years ago, Velvet lost her sister, Celica, when daemons attacked the siblings' town. Boss battles, on the other hand, become a delicate balancing act: Will you risk Velvet's survivability for a burst of power, or play the long game? Combined with the fast-paced battle system, these split-second decisions help make Tales of Berseria compulsively playable, even though the gameplay doesn't change significantly from your first battle to your last. Some attacks are devastating for human foes, while other attacks take special aim at beasts.ĭefeating enemies confers additional souls, so souls are pretty easy to manage in ordinary battles. While there's no limit to how many times you can use magical techniques, they do take much longer to cast than their physical counterparts. These techniques range from high kicks to destructive spells. Instead, they can create four distinct sets of combos, choosing from among various Artes. Unlike in previous Tales games, characters in Berseria have no default "attack" command. Running between enemies, landing strikes, building combos and letting your three AI-controlled party members back you up are all familiar, but the overall flow of battle feels new. ![]() Even players with a passing interest in the Tales series probably know that it has real-time combat that lets characters move freely around the battlefield, unlike what happens in traditional, turn-based JRPGs. The battle system is where things get interesting, for both new and returning fans. Tales of Zestiria (the previous installment in the Tales series) used a similar system, but this mechanic is much less central to Berseria's gameplay, and as a result, feels more like a bonus than a chore. You can also acquire passive abilities if you keep weapons and armor equipped for long enough. As you defeat enemies and gain experience, your characters will level up, improving their stats and adding new techniques to their arsenals. Character management is also fairly straightforward.
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